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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Revealing content

The student can see a limited amount of content in the Impressionists course. The entire second section of the course will be revealed once certain conditions have been met. In this demo course, the learner cannot proceed until they have chosen a focus artist. Since the implementation of this feature, Moodle course creators can apply logic in the same way that game programmers map out a series of linked activities with and/or pre-requisites.

In a classroom setting, this feature can also be used to save on repetitive administration tasks such as collecting acknowledgements of important document distribution. Instead of you chasing the students, they will be wondering why they can't access what their friends can see and they will have to go back to catch up on the links that they have missed. The Moodle LMS is designed to free up your time by automating these types of reporting and admin activities of teachers. Learners spend a lot of their time in school waiting, which...

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