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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Forum moderation

You have control over moderating comments made on this forum. Although it is a risk to ask learners to rate each other's work, having negotiated the agreed online etiquette you will be surprised how motivating this is for your group. Like Facebook has aptly demonstrated, tapping in to our need for affiliation is a very powerful force. Your learners will be generally fair in their assessments of each other. Feedback from peers is experienced differently than feedback from a teacher. Try this—you will be surprised what a good vibe this will create! If you didn't attempt a face-to-face lesson because there might be behavior issues to address, you probably wouldn't be a teacher. In an online environment, there will be a few tricky situations to navigate. However, the potential benefits of setting up communication lines and collaboration make this worthwhile. Each event is a learning experience.

Note

Watch this slideshare presentation by Vinnie Stocker on...

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