Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Gamemaker Essentials

You're reading from   Gamemaker Essentials Learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784396121
Length 154 pages
Edition 1st Edition
Arrow right icon
Toc

Chapter 3. Resource Management

In this chapter, we will be looking at GameMaker's resources and ways to organize and manage them while creating a game. It is extremely important to keep projects organized while creating them. This is because the more resources you add to a project, the more confusing it will become to remember what each one is for and where they are positioned in the resource tree.

The following is the screenshot of an unorganized project:

Resource Management

The following is the screenshot of an organized project:

Resource Management

As you can see, the organized project is well sorted and clearly labeled, whereas the unorganized project has resources spread out and is confusing to look at.

In this chapter, we will look at techniques for organizing resources so that our projects are always as easy as possible to keep track of.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime