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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Chapter 10. Qt Quick

In the previous chapter, we introduced you to the basics of Qt Quick and QML. By now, you should be fluent enough with the syntax and understand the basic concepts of how Qt Quick works. In this chapter, we will show you how to make your games stand out from the crowd by introducing different kinds of animations that make your applications feel more like the real world. You will also learn to treat Qt Quick objects as separate entities programmable using state machines. A large section of this chapter is devoted to making your games prettier by using OpenGL effects and particle systems. Another significant part of this chapter will introduce how to implement a number of important gaming concepts using Qt Quick. All this is going to be shown with the building of a simple 2D action game using the presented concepts.

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