Chapter 12. Models and Scenes
In this chapter, we are going to develop a Model class that attaches a transformation to a Mesh. We will then move on to managing large sets of models in a scene. Because a Scene can contain a large number of models, we will add an acceleration structure to the Scene. This chapter will cover the following topics:
- The Model object
- Operations on Models
- The Scene object
- Operations on the Scene
- The Octree object
- Octree contents
- Octree operations
- Octree Scene integration