Constructing the missing materials
When we were placing the props, we covered the gap near the door by placing a bush prop (this can be seen in Figure 9.10). However, there is something awkward about those bushes. Similarly, the arch over the door has some weird-looking dangling things over the stone bricks. They should be showing greenery and leaves but all we have is a bland, gray surface. We’ll fix these issues in this section.
In addition, while it made sense to export individual models from Blender and place them in a Godot scene, it didn’t make sense to export the water body. Even in Blender, that object was a plane that has been applied a shader that mimicked water. We’ll recreate that effect in Godot.
Fixing the leaves
First, let’s describe what the problem is with the gray leaves. All the other models seem to have their materials displayed properly. Despite all intentions and efforts, certain things are never fully transferred between applications...