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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Creating materials

So far, you’ve been editing the default Blender material, but creating new ones is easy enough. We’ll need at least one object that has some substance. You can either continue with the barrel you’ve designed or open the file in the Start folder in the Chapter 2 folder of this book’s GitHub repository. If you go with your own file, you’ll most likely have the default material, labeled as Material, still in the Material panel. Using the minus (-) button, you can remove that and start fresh. The aforementioned file in this book’s GitHub repository has already removed this default material for you.

It might be tempting to click the plus (+) button right above that minus (-) button you may have just clicked. Go ahead and do it. You’ll end up with an empty line appearing in the material list. Those two buttons simply add and remove material slots to/from the objects, but not the materials themselves. Once you have a slot...

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