Summary
As we are concluding our book in this chapter, your game project is also coming to an end. Hence, we opened it by showing you the necessary steps for exporting your game. Even though it might seem like you’d tackle this phase once your game is built, as was mentioned in the Iterative creation process section, it might be wise to export your game often and share it with others for frequent feedback.
The rest of the chapter was dedicated to discussing different approaches you can take in your game development efforts, best practices, general guidelines, and—finally—getting to know different genres you can target.
You’ve come a long way in your game development journey. It started with Blender in the first five chapters and continued with a few transitional chapters until you fully switched to building a game with Godot Engine. Hopefully, you now have a much better opinion about how things work in both applications. Also, if you have some prior...