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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

What you should already know

In this section, I'm listing some core C# language and Unity engine features that you should already be familiar with before continuing to more advanced parts of this book.

The following are some core features of C#:

  • Familiarity with class access modifiers such as public and private
  • Fundamental knowledge of basic primitive data types (int, string, bool, float, and arrays)
  • A conceptual understanding of inheritance and the relation between a base class and a derived class

The following are some core features of Unity:

  • A basic understanding of how to write a MonoBehaviour script and attach it to a GameObject as a component
  • Ability to create a new Unity Scene from scratch and manipulate GameObjects inside the editor
  • Familiarity with Unity's basic event functions (Awake, Start, Update) and their sequence of execution 

If you are not familiar with the concepts listed previously, I would recommend reading the books and documentation that are listed...

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