One of the sounds we avoided or missed up until now is the sound of the wind. The wind certainly has an affect in our scene. Run the game and walk up to a torch, and you will notice the smoke blows in a direction away from the water. Here is a screenshot showing the smoke blowing away from the torch by the rock in the scene:
Showing the direction of the wind in our village scene
The smoke may be faint to see if you are too close; so stand back a little from the torch.
If you run the game for a while, you will even notice that the smoke (particles) is blown around in what looks like gusts of wind. So ideally, if we want to add a natural wind sound, we want the audio controlled by the same element that is blowing the smoke particles, which is exactly what we are going to do in the next exercise:
- Open up Unity and direct your attention to the Hierarchy...