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Fearless Cross-Platform Development with Delphi

You're reading from   Fearless Cross-Platform Development with Delphi Expand your Delphi skills to build a new generation of Windows, web, mobile, and IoT applications

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800203822
Length 544 pages
Edition 1st Edition
Languages
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Author (1):
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David Cornelius David Cornelius
Author Profile Icon David Cornelius
David Cornelius
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Table of Contents (22) Chapters Close

Preface 1. Section 1: Programming Power
2. Chapter 1: Recent IDE Enhancements FREE CHAPTER 3. Chapter 2: Delphi Project Management 4. Chapter 3: A Modern-Day Language 5. Section 2: Cross-Platform Power
6. Chapter 4: Multiple Platforms, One Code Base 7. Chapter 5: Libraries, Packages, and Components 8. Chapter 6: All About LiveBindings 9. Chapter 7: FireMonkey Styles 10. Chapter 8: Exploring the World of 3D 11. Section 3: Mobile Power
12. Chapter 9: Mobile Data Storage 13. Chapter 10: Cameras, the GPS, and More 14. Chapter 11: Extending Delphi with Bluetooth, IoT, and Raspberry Pi 15. Section 4: Server Power
16. Chapter 12: Console-Based Server Apps and Services 17. Chapter 13: Web Modules for IIS and Apache 18. Chapter 14: Using the RAD Server 19. Chapter 15: Deploying an Application Suite 20. Assessments 21. Other Books You May Enjoy

Technical requirements

This chapter will show how to build 3D applications that run on different platforms and how the FireMonkey framework gets you there. The examples will be able to be run on Windows, Mac, Android, and iOS devices. As always, a Windows computer running Delphi 10.4 will be the minimum requirement—it is up to you to decide which other platforms to use for personal education and testing.

In addition to standard Delphi requirements, the 3D components discussed in this chapter utilize the following advanced capabilities of the GPU engines expected to be available:

  • DirectX on Windows
  • OpenGL or Metal on Mac OS X
  • OpenGL for Embedded Systems (OpenGL ES) on iOS and Android

    Note

    While OpenGL is still the default API used by FireMonkey on the Mac at the time of writing, support for the Metal engine was added in Delphi 10.4 Sydney and may someday be the default. Follow the Boost Mac performance with Metal and Delphi 10.4 link in the Further reading section...

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