Time for action – playing an animation on an entity in Track View
Let's discover how to play an animation on entities in Track View:
To begin with, you must have created a new cutscene in a level and added a camera to it, all of which has been covered in previous examples.
Add an object of interest to the scene for the camera to focus on. In this example, we will add a human character with a simple animation.
Note
For characters in cinematics, an AnimObject entity is used as opposed to an AI entity, for performance reasons. Also, because an AnimObject entity doesn't have AI, the AI system won't conflict/fight with the Track View system.
Select the AnimObject entity in RollupBar and drag it into the level.
With AnimObject selected, click on Entity Properties in RollupBar and set the string of the model to that of a human character. For example, setting it as
objects/characters/Agent/Agent.cdf
is a good choice.In the Track View, click on the Add Selected Node icon.
With the AnimObject entity added...