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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Chapter 7. Creating Assets for the CryENGINE 3

CryENGINE doesn't make bad art look good, it makes good art look even better. Art and assets are truly what defines the visual style and appeal of your game. Thus being able to leverage the material, shader and lighting technologies available in the CryENGINE will allows us to bring our art and assets to AAA quality. All you need to do is follow some simple guidelines for asset creation.

In this chapter, we will explore the fundamentals as well as some advanced techniques used for creating real-time game assets for the CryENGINE 3.

In this chapter, we shall explore:

  • Establishing what assets we need for our game

  • Creating a texture for use within the CryENGINE

  • Creating a basic model

  • Creating a material and exporting the model to the CryENGINE

  • Creating a destructible asset

  • Creating a skinned character for CryENGINE 3

  • Creating animation for the skinned character

  • Applying physics and ragdoll properties to the character

  • Animating rigid body data

So let's get...

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