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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy
Creating a Linux Kernel Module

Any decent operating system can be extended by loadable modules. This is required to support hardware that is not specifically supported by the organization that created the operating system, and so these loadable modules are often named device drivers.

However, this extensibility of operating systems can also be exploited for other purposes. For example, a specific filesystem or network protocol can be supported by the kernel itself through loadable modules without changing and recompiling the actual kernel.

In this chapter, we will look at how to build a kernel-loadable module, specifically for the Linux operating system and the x86_64 CPU architecture. The concepts and commands that are described here are also applicable to other CPU architectures.

The following topics will be covered in this chapter:

  • Preparing the environment
  • Creating a boilerplate...
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