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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Summary

In this chapter, we first defined an extremely simple toy machine language, and then a slightly more complex one to experiment with techniques of machine language manipulation.

The first machine language defined assumes that memory is just a sequence of 16-bit words and that any instruction is composed of two parts of one word each—an opcode and an operand. The second machine language assumes that memory is a sequence of bytes and some instructions can manipulate single bytes, while other instructions can manipulate whole words.

This introduced the endianness issue, which concerns how to interpret two consecutive bytes as a word. As an example, the sieve of Eratosthenes algorithm was first written in Rust and then translated into both machine languages.

For the first machine language, an interpreter was written without using any external library. It was used to first interpret a small number conversion program (word_machine_convert) and then the more complex sieve algorithm...

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