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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Adding fog on the map

Fog of War is a term used in strategy games that indicates that part of the map is hidden from the player, and it is only revealed once the player sends units to explore the covered map. There are some variations. For example, the fog could reappear when no unit is in the explored area, but for our RTS game, we are going to use a more classic approach where any area that is explored stays without the fog covering the map.

Adding a new layer and updating cameras

We are going to need a few things to set up the fog, which includes creating a new layer, a new material, a new mesh, and a new script that will manipulate the material color using Raycast and update a couple of existing scripts in the project. Let us start with the new layer that will be used to render the fog:

  1. Open the Project Settings window using the Edit | Project Settings… menu option.
  2. On the left panel, click on Tags and Layers, and, on the right panel, expand the Layers...
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