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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating fireworks


Right now, our game will stop when the player runs out of balls or completes the level. We'll change this by adding in the win and lose events, as well as a fireworks finale when they win the level.

  1. 1. Return to the Layout Editor, and on the Objects layer, insert a Particles object.

  2. 2. Name this object Fireworks and scroll down to configure the particle settings as shown in the following screenshot. Collapsed groups remain at their default settings.

  3. 3. Now drag two additional fireworks objects from the Objects bar and position the three of them along the bottom, as shown in the following screenshot:

  4. 4. Return to the Game event sheet, and in the Start of layout event, add the action Set visible for the Fireworks object and choose Invisible.

  5. 5. Scrolling down, create a new event at the bottom of the Game group. Select the highlighted Compare condition from the System object to compare if Ball.Count is Lower or equal to 0.

  6. 6. Add an additional condition to...

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