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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Extending our games


We have now finished all of our three games. Let's take a look at what we can add to each of the three games that we didn't get to add when we made them.

MyPlatformer

We started very simple with this game, with no title and game over or victory screen. We can extend this game by adding some more levels and adding more enemy types for the player to face.

We can also make the levels more interesting by adding parallax scenery as well as moving platforms for the player to travel with. An easy way to do the latter is to have the platform move between two sprites, but there is also a free Path Movement plugin on the Scirra forums that can be used.

BounceBall

This game is almost complete, with the only elements missing being the additional content and levels. Try adding settings to the INI file for playing different songs on each level, and if you feel very confident, add a turn-based multiplayer mode where players compete to see who gets the best score.

SideShooter

This game was...

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