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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — make some tiled backgrounds


We are now going to make two tiled backgrounds: one for the grass that our player walks along, and the other for the dirt underneath.

  1. 1. First, we'll create the grass background object. Once again, open the Insert object box. Instead of a sprite, insert a Tiled Background object from the group Game.

  2. 2. Now draw the image for your grass. It does not need a hotspot, as the hotspot of a tiled background is always in the top-left corner.

  3. 3. Now name it Grass, and move on to making another one called Dirt. Position them to form an initial platform underneath the player, as in the following screenshot:

  4. 4. Change the Width of the layout to 1000 and the Height of the layout to 800. Then, make the entire level by copy-and-pasting (or dragging from the Objects bar) the grass and dirt objects around the layout, as shown in the following screenshot. You can use Ctrl and the mouse scroll wheel to zoom in and out of the layout.

  5. 5. Finally, set the layout background...

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