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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Illuminating Your World with Lighting

In this chapter, we will learn how to use the lighting system in Unreal Engine 5 to create stunning lighting for objects and environments. We will learn what Lumen is and how it works. We will explore all the different lighting assets inside Unreal Engine 5 and we will discover some useful tricks to make your light more realistic. Lighting is a very important thing inside the environment creation workflow. Knowing all the different lighting techniques will allow you to improve the final quality of your work.

By the end of this chapter, we will be able to create a variety of different types of lighting for single and multiple objects and for massive environments, both interior and exterior.

In this chapter, we will cover the following main topics:

  • Understanding lighting in Unreal Engine 5
  • Lighting system in Unreal Engine 5
  • Tips and tricks to improve lighting
  • Exercise: Import a new asset and try to light it
  • Illuminating...
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