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C# Programming Cookbook

You're reading from   C# Programming Cookbook Quick fixes to your common C# programming problems, with a focus on C# 6.0

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781786467300
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Dirk Strauss Dirk Strauss
Author Profile Icon Dirk Strauss
Dirk Strauss
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Toc

Table of Contents (15) Chapters Close

Preface 1. New Features in C# 6.0 FREE CHAPTER 2. Classes and Generics 3. Object-Oriented Programming in C# 4. Composing Event-Based Programs Using Reactive Extensions 5. Create Microservices on Azure Service Fabric 6. Making Apps Responsive with Asynchronous Programming 7. High Performance Programming Using Parallel and Multithreading in C# 8. Code Contracts 9. Regular Expressions 10. Choosing and Using a Source Control Strategy 11. Creating a Mobile Application in Visual Studio 12. Writing Secure Code and Debugging in Visual Studio 13. Creating a Web Application in Azure Index

Using abstraction

With abstraction, we take from the object we want to create the basic functionality that all objects derived from the abstracted object must have. To explain this in simple terms, we abstract the common functionality and put it in a single class that will be used to provide this shared functionality to all classes that inherit from it.

Getting ready

To explain abstraction, we will use abstract classes. Imagine that you are dealing with trainee space astronauts who need to progress through the ranks as they get trained. The truth is that once you as trainee learn a new skill, that skill is learned and will remain with you even though you learn more advanced ways to do things. You must also implement all the previous skills learned in the new object you create. Abstract classes demonstrate this concept very nicely.

How to do it…

  1. Create an abstract class called SpaceCadet. This is the first type of astronaut you can be when starting with training. The abstract class and...
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