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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts FREE CHAPTER
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Adding sprites

A sprite is a rectangle with a picture applied to it. You may be wondering, why not just use a picture? Of course, we do load a picture up, then we won't be able to move or rotate it. Therefore, we apply a picture or texture to a rectangle that is able to move and rotate, making it look as if the picture is doing so. Let's learn how to do this:

  1. Since we will be loading images into our game project, which is in the root directory of the project, let's create a folder called Assets.
  2. In this folder, create another folder called graphics, and then copy and paste the sky.png file into the graphics folder:

To create sprites, we use the Sprite class from SFML. The Sprite class takes in a texture. Then, the picture is loaded using the Texture class. While drawing, you need to call window.draw.(sprite) to draw the sprite. Let's take a look at how to...

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