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Building Minecraft Server Modifications - Second Edition

You're reading from   Building Minecraft Server Modifications - Second Edition Create and customize your very own Minecraft server using Java and the Spigot API

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785883026
Length 158 pages
Edition 2nd Edition
Languages
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (12) Chapters Close

Preface 1. Deploying a Spigot Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the Spigot Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Saving, loading, and reloading the config file


Now that we have the config.yml file and it is located in the default package of the plugin, we need to be able to save it to a user's server. Once the file is saved, the user will be able to edit it as they please. Saving the config file is as simple as adding the following method call to the onEnable method, as follows:

saveDefaultConfig();

This will copy config.yml to plugins/MobEnhancer/config.yml. If the file already exists, then this line of code will do nothing.

The loading of the config file is done automatically by Spigot, and there is no need for you to do anything in addition to this in your plugin besides using getConfig when you actually want to access the configuration file.

Reloading config.yml is fairly simple to include; we will add it in the form of a command, as follows:

@Override
public boolean onCommand(CommandSender sender, Command command, String alias, String[] args) {
    reloadConfig();
    sender.sendMessage("MobEnhancer...
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