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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

UMG background color


Before we begin creating texts and buttons for our menu, we should first make a background color that will be laid behind the texts and buttons of the pause screen. To do this, navigate to Palette | Common | Image. Then, drag and drop the image onto the Canvas Panel so that the image is within the Canvas Panel. From here, locate the Anchors drop-down menu under Details | Slots. Select the Anchors option that creates anchors on all the four corners of the canvas.

This is an icon that looks like a large square covering the entire canvas located on the bottom-right of the Anchors drop-down menu:

Once this is done, set the Offset Right and Offset Bottom values to 0. This will ensure that, just like the left and the top of the image, the right and the bottom of the image will start at 0, thus, allowing the image to stretch to all our anchor points that are positioned at all four corners of our canvas:

To make the background image a little easier on the eyes, we should make...

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