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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
Author Profile Icon David Cantón Nadales
David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Summary

We have reached the end of this wonderful book. In this last chapter, we learned about another optimization technique, texture compression, which offers us the ability to considerably reduce the weight of our project and increase the speed and fluidity of the rendering.

We also learned the necessary steps to compile our project on multiple platforms, such as Windows, Linux, Mac, Android, and iOS. You have successfully exported and tested your metaverse on other devices and are now ready to continue your journey to publication on the app stores.

This chapter closes the circle we started at the beginning of the book; you have learned everything you need to create a virtual universe from conception to export. You have learned how to connect to a Firebase database and how to decorate scenes with buildings and objects. You have created NPCs with logic programmed by you.

We have learned how to make our project compatible with Oculus Quest, and let’s not forget fun...

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