Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Using the Smart UV Project tool


Now, we are going to use a much easier and faster method to do the unwrapping of the Armor: the Smart UV Project tool.

Getting ready

The first thing to do is to prepare the armor pieces for the unwrap process, so perform the following steps:

  1. Starting from the last Gidiosaurus_unwrap.blend file you saved, click on the 13th scene layer to reveal the armor and at the same time, hide the Gidiosaurus_lowres object.

  2. Go to the Outliner and select the first item, the Breastplate; then, use Shift to multiselect all the other visible objects.

  3. Press Ctrl + J to join them into a single object, and then in the Outliner, rename the result as Armor.

  4. Go to the Object Modifiers window and expand the Mirror modifier subpanel; be sure that the Clipping item is activated and click on the Apply button:

    The Armor as a single object and the Mirror modifier

How to do it…

Here is the unwrap process:

  1. Press Tab to go into Edit Mode and press the A key to select all the vertices of the Armor.

  2. With...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime