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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the rudder with a Bézier Curve

The controls for the Bézier Curves work in a similar manner as the controls for the F-Curve. You have a control point that represents a particular location in space and two control handles that control how the curve approaches and departs from the control point. Check Chapter 3, Controlling the Lamp, the Camera, and Animating Objects, if you need a reminder on how they work. Use the following steps to create the rudder:

  1. Select the scaling reference cube. Press M, 2, and Enter to move it to layer 2 so that it won't be in your way.
  2. Press Shift + S and select Cursor to Center from the menu. Use Shift + MMB to center your view on the top of the rudder, and use Ctrl + MMB to zoom in to the rudder. Check the screenshot provided earlier in the chapter if you don't remember what the rudder is. Put your mouse cursor to the top-right corner of the rudder, as shown in the next screenshot. Use the mouse to move the 3D...
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