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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding squash and stretch to the animation


We learned how using squash and stretch adds to how dynamic an animation feels. It's easy to do, and just takes a little extra time and a keyframe or two, as shown in the following steps:

  1. Use the arrow keys to move the current frame indicator in the Graph Editor back to frame 1.

  2. Place your cursor over the 3D View window and check that the cube is still selected. If it isn't, select it with the RMB. Press I. Press the LMB on LocRotScale to simultaneously create keyframes for location, rotation, and scaling. Look in Graph Editor to see the new curves.

  3. Go to frame 20 and make another keyframe in 3D View with LocRotScale.

  4. In Graph Editor, move the current frame indicator to frame 17. In 3D View, press I. Scroll up the menu to where it says Scaling. Make a keyframe for Scaling only.

  5. Move the current frame indicator to frame 19. Move the mouse over 3D View, press S and Y, and then move the mouse to scale the cube in Y so that it is longer...

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