Time for action – adding squash and stretch to the animation
We learned how using squash and stretch adds to how dynamic an animation feels. It's easy to do, and just takes a little extra time and a keyframe or two, as shown in the following steps:
Use the arrow keys to move the current frame indicator in the Graph Editor back to frame 1.
Place your cursor over the 3D View window and check that the cube is still selected. If it isn't, select it with the RMB. Press I. Press the LMB on LocRotScale to simultaneously create keyframes for location, rotation, and scaling. Look in Graph Editor to see the new curves.
Go to frame 20 and make another keyframe in 3D View with LocRotScale.
In Graph Editor, move the current frame indicator to frame 17. In 3D View, press I. Scroll up the menu to where it says Scaling. Make a keyframe for Scaling only.
Move the current frame indicator to frame 19. Move the mouse over 3D View, press S and Y, and then move the mouse to scale the cube in Y so that it is longer...