Time for action – using subsurface scattering
Now, Suzanne will help you learn the basics of subsurface scattering:
- Open up a new file.
- Select the lamp. In the Properties panel, select the Object Data button, with the lamp on it. In the Lamp subpanel, change the lamp type to Spot.
- In the Spot Shape subpanel, change Spot Size to
25
degrees. - In the 3D View, select the default Cube. Press X to delete it. Press Shift + A to create a new object, and choose Mesh and Monkey off the pop-up menus.
- In the Properties panel header, select the Materials button. Click on the New button to create a material. Press F12 to render the image.
- In the Subsurface Scattering subpanel, check the Subsurface Scattering check box. Open up the panel. Select the button right below the subpanel title and choose Skin 1 from the drop-down menu.
- Press F12 to render the image. Press Esc when you are finished looking at the image. Suzanne has a nice translucent feel.
- Save the file with a unique name.
- In the Properties panel...