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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – using subsurface scattering

Now, Suzanne will help you learn the basics of subsurface scattering:

  1. Open up a new file.
  2. Select the lamp. In the Properties panel, select the Object Data button, with the lamp on it. In the Lamp subpanel, change the lamp type to Spot.
  3. In the Spot Shape subpanel, change Spot Size to 25 degrees.
  4. In the 3D View, select the default Cube. Press X to delete it. Press Shift + A to create a new object, and choose Mesh and Monkey off the pop-up menus.
  5. In the Properties panel header, select the Materials button. Click on the New button to create a material. Press F12 to render the image.
  6. In the Subsurface Scattering subpanel, check the Subsurface Scattering check box. Open up the panel. Select the button right below the subpanel title and choose Skin 1 from the drop-down menu.
  7. Press F12 to render the image. Press Esc when you are finished looking at the image. Suzanne has a nice translucent feel.
  8. Save the file with a unique name.
  9. In the Properties panel...
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