Adjusting and tracking the timing
Timing, by itself, is a subject that goes well beyond the scope of a simple recipe. It is, in fact, the main subject of a number of animation-related books. Strictly speaking, Timing in animation is how long it takes (in frames or seconds) between two Extreme poses.
You can have your character in great poses, but if the timing between them is not right, your shot may be ruined. Maybe it is a difficult thing to master because there are no definite rules for it: everyone is born with a particular sense of timing. Despite that, it's enormously important to look at video and real life references to understand the timing for different actions.
Imagine a tennis ball falling to the ground and bouncing. Think of the time between its first and second contact with the ground. Now replace it with a bowling ball and think of the time required for this bounce. You know, from your life experience, that the tennis ball bounces slower than the bowling ball. The timing between...