Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
2D box blur screen effect
setting up 430-433
2D image
wrapping, on 3D shape 448, 449
2D outlines
animation, adding to outline 349-352
creating 339
simple outline, implementing 340-346
stroke glow, creating 346-348
3D rendering pipeline 437, 438
3D rendering pipeline, steps 437
fragments 438
rasterization 437
vertex shader 437
3D scenes
rendering, on 2D screen 437
3D shape
2D image, wrapping on 448, 449
A
AdditionalLights Sub Graph 128
Alan Zucconi’s interactive map 389
mipmapping and texture sampling 390
normal extrusion 390
tangent and normal computation 391
vertex positions, remapping to UVs 391
albedo 92
albedo feature, toon shader
implementing 115-118
alpha clipping 92, 93
alpha clipping, toon...