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ASP.NET Core 2 High Performance

You're reading from   ASP.NET Core 2 High Performance Learn the secrets of developing high performance web applications using C# and ASP.NET Core 2 on Windows, Mac, and Linux

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788399760
Length 348 pages
Edition 2nd Edition
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Author (1):
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James Singleton James Singleton
Author Profile Icon James Singleton
James Singleton
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Table of Contents (13) Chapters Close

Preface 1. What's New in ASP.NET Core 2? 2. Why Performance Is a Feature FREE CHAPTER 3. Setting Up Your Environment 4. Measuring Performance Bottlenecks 5. Fixing Common Performance Problems 6. Addressing Network Performance 7. Optimizing I/O Performance 8. Understanding Code Execution and Asynchronous Operations 9. Learning Caching and Message Queuing 10. The Downsides of Performance-Enhancing Tools 11. Monitoring Performance Regressions 12. The Way Ahead

Standards

Standards are important; that's why we have so many of them. The latest version of the .NET Standard is version 2, and .NET Core 2 implements this. A good way to think about .NET Standard is it's an interface that a class would implement. The interface will define an abstract API, but the concrete implementation of this API will be left to the classes that inherit from it. Another way to think about this is like the HTML5 standard that is supported by different web browsers.

Version 2 of the .NET Standard was defined by looking at the intersection of the .NET Framework and Mono. This standard was then implemented by .NET Core 2, which is why it contains more APIs than version 1. Version 4.6.1 of the .NET Framework also implements .NET Standard 2, and there is work to support the latest versions of the .NET Framework, UWP, and Xamarin (including Xamarin.Forms).

There is also the new XAML Standard that aims to find a common ground between Xamarin.Forms and UWP. Hopefully, it will include Windows Presentation Foundation (WPF) in future. As this is a book about web applications, we won't go into XAML and native user interfaces.

If you create libraries and packages that use these standards, then they will work on all the platforms that support them. As a developer who simply consumes libraries, you don't need to worry about these standards. It just means that you are more likely to be able to use the packages that you want on the platforms you are working with.

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