Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

Arrow left icon
Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Chapter 6. Rendering Graphics with OpenGL ES

Let's face the fact that one of the main interests of Android NDK is to write multimedia applications and games. Indeed, these programs consume lots of resources and need responsiveness. That is why one of the first available APIs (and almost the only one until recently) in Android NDK is an API for graphics: the Open Graphics Library for Embedded Systems (abbreviated as OpenGL ES).

OpenGL is a standard API created by Silicon Graphics and is now managed by the Khronos Group (see http://www.khronos.org/). OpenGL provides a common interface for all standard GPUs (Graphics Processing Unit like your graphics card, and so on) on desktops. OpenGL ES is a derivative API available on many embedded platforms, such as Android or iOS. It is your best hope to write portable and efficient graphics code. OpenGL can render both 2D and 3D graphics.

There are three main releases of OpenGL ES currently supported by Android:

  • OpenGL ES 1.0 and 1...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image