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XR Development with Unity

You're reading from  XR Development with Unity

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Pages 284 pages
Edition 1st Edition
Languages
Authors (2):
Anna Braun Anna Braun
Profile icon Anna Braun
Raffael Rizzo Raffael Rizzo
Profile icon Raffael Rizzo
View More author details
Toc

Table of Contents (15) Chapters close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Summary

Throughout this chapter, you’ve navigated the exciting landscape of VR development in Unity. You’ve learned to create a fundamental VR scene from scratch and mastered the deployment process on various devices. The utilization of the XR Interaction Toolkit and the informative elements from its demo scene should now be within your repertoire, empowering you to generate basic VR scenes with increased confidence and proficiency.

Furthermore, these acquired skills aren’t limited to a specific genre. Whether it be for industrial applications or academic research, your new proficiency in VR development should allow you to replicate this process effectively to fit any use case that you encounter.

As we venture into the next chapter, we will broaden our horizon to include the creation and deployment of AR scenes within Unity.

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