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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Building your first game


XNA attempts to simplify many of the basic elements of game development by automatically handling things, such as the game update loop and presenting the current frame of graphical information to the display. To illustrate just how much of the background work is integrated into the XNA project templates, let's jump in straight away and create your first game within a few minutes of finishing the installation.

Tip

Visual Basic versus C# - tutorials and samples on the web

With a five-year headstart on Visual Basic developers, there are a host of XNA tutorials, code samples, and forum posts written for C# out on the Internet. In the interest of being able to utilize these resources, I will occasionally point out topics or sections of code and their equivalent in C# notation.

In SquareChase, we will generate randomly positioned squares of different colors while the user attempts to catch them with their mouse pointer before they disappear. While building the project, we will discuss each of the major code sections pre-defined by the XNA templates.

You have been reading a chapter from
XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition
Published in: Dec 2011
Publisher: Packt
ISBN-13: 9781849692403
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