Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

Arrow left icon
Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – rotating pieces


  1. Open your existing Flood Control project in Visual Studio, if it is not already active.

  2. Add a new class to the project called RotatingPiece.

  3. Under the class declaration (Public Class RotatingPiece), add the following line:

    Inherits GamePiece
  4. Add the following declarations to the RotatingPiece class:

    Public Clockwise As Boolean
    Public Shared RotationRate As Single = (MathHelper.PiOver2/10)
    Private _rotationAmount As Single
    Public rotationTicksRemaining As Single = 10
  5. Add a property to retrieve the current RotationAmount:

    Public ReadOnly Property RotationAmount As Single
        Get
            If Clockwise Then
                Return _rotationAmount
            Else
                Return (MathHelper.Pi * 2) - _rotationAmount
            End If
        End Get
    End Property
  6. Add a constructor for the RotatingPiece class as follows:

    Public Sub New(type As String, clockwise As Boolean)
        MyBase.New(type)
        Me.Clockwise = clockwise
    End Sub
  7. Add a method to update the piece as follows:

    Public Sub...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image