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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – creating the EnemyManager class


  1. Add a new class to the Asteroid Belt Assault project called EnemyManager.

  2. Add declarations to the EnemyManager class:

    Private _texture As Texture2D
    Private _initialFrame As Rectangle
    Private _frameCount As Integer
    
    Public Enemies As List(Of Enemy) = New List(Of Enemy)()
    
    Public EnemyShotManager As ShotManager
    Private _playerManager As PlayerManager
    
    Public MinShipsPerWave As Integer = 5
    Public MaxShipsPerWave As Integer = 8
    Private nextWaveTimer As Single = 0.0
    Private nextWaveMinTimer As Single = 8.0
    Private shipSpawnTimer As Single = 0.0
    Private shipSpawnWaitTime As Single = 0.5
    
    Private shipShotChance As Single = 0.2
    
    Private pathWaypoints As List(Of List(Of Vector2)) = 
        New List(Of List(Of Vector2))()
    
    Private waveSpawns As Dictionary(Of Integer, Integer) = 
        New Dictionary(Of Integer, Integer)()
    
    Public Active As Boolean = True
    
    Private rand As Random = New Random()

What just happened?

As with our other manager classes, the EnemyManager...

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