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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – creating the Asteroid Belt Assault project


  1. Visit http://www.PacktPub.com and download the 0669_04_GRAPHICPACK.ZIP file. Extract the file to a temporary location.

  2. Open Visual Studio Express Edition, and create a new XNA 4.0 Windows Game project called Asteroid Belt Assault.

  3. In the Asteroid Belt AssaultContent project, right-click on the project name, select Add | New Folder, and add a folder called Textures. Add another folder called Fonts.

  4. Right-click on Textures, and add the SpriteSheet.png and TitleScreen.png files from the graphics pack to the project.

  5. Add declarations to the Game1 class for game states and textures as follows:

    Public Enum GameStates
        TitleScreen
        Playing
        PlayerDead
        GameOver
    End Enum
    Private gameState As GameStates = GameStates.TitleScreen
    Private titleScreen As Texture2D
    Private spriteSheet As Texture2D
  6. Update the LoadContent() method to load the sprite sheet:

    titleScreen = Content.Load(Of Texture2D)("Textures\TitleScreen")
    spriteSheet = Content...
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