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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – displaying the flood


  1. Add the following declarations to the Game1 class:

    const int MaxWaterHeight = 244;
    const int WaterWidth = 297;
    
    Vector2 waterOverlayStart = new Vector2(85, 245);
    Vector2 waterPosition = new Vector2(478, 338);
  2. Modify the Draw() method of the Game1 class by adding the following right after the SpriteBatch.DrawString() call that displays the player's score:

    int waterHeight = (int)(MaxWaterHeight * (floodCount / 100));
    
    spriteBatch.Draw(backgroundScreen,
        new Rectangle(
            (int)waterPosition.X,
            (int)waterPosition.Y + (MaxWaterHeight - waterHeight),
            WaterWidth,
            waterHeight),
        new Rectangle(
            (int)waterOverlayStart.X,
            (int)waterOverlayStart.Y + (MaxWaterHeight - waterHeight),
            WaterWidth,
            waterHeight),
        new Color(255, 255, 255, 180));
  3. Try it out! You should now be able to watch the flood slowly increase in the flood tank. When it reaches the top the game should switch to the GameOver state and...

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