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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Being pragmatic

Getting feedback from users based on their actual behavior is one of the most valuable parts of the design process. However, it is also a step that often gets skipped in many projects. Some teams that may be too confident about how people will use their product may rely on self-reported feedback or may perceive the testing process as too complex.

Despite requiring time to prepare, you need to make your teams understand that testing is actually a way to save time. Since the earlier problems are caught, it is easy to fix them.

Inviting people from your team to view the research sessions

Viewing research sessions becomes an eye-opener for many teams. As they see that users struggle to accomplish basic tasks that...

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