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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Chapter 1. Math and Physics Primer

In this chapter, we will discuss and evaluate the basic 3D physics and mathematics concepts in an effort to gain a basic understanding of Unreal Engine 4 physics and real-world physics. To start with, we will discuss the units of measurement, what they are, and how they are used in Unreal Engine 4. In addition, we will cover the following topics:

  • The scientific notation
  • 2D and 3D coordinate systems
  • Scalars and vectors
  • Newton's laws or Newtonian physics concepts
  • Forces and energy

For the purpose of this chapter, we will want to open Unreal Engine 4 and create a simple project using the First Person template by following these steps.

You have been reading a chapter from
Unreal Engine Physics Essentials
Published in: Sep 2015
Publisher:
ISBN-13: 9781784394905
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