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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Using software and hardware ray tracing

Ray tracing is a new way of rendering the contents of a scene, and one that allows us to achieve much more realistic results than were possible in the past with regard to lighting a scene. This type of technology has only been recently introduced in game engines, as it was traditionally too costly to implement in real-time environments. As a result, this technique has often been attributed to offline renderers such as the ones used in the animation industry or professional architectural visualization studios. The arrival of hardware-accelerated ray tracing graphics cards and new rendering solutions such as Lumen has enabled game studios and real-time graphics developers to tap into the potential of ray tracing, for calculating more realistic reflections, refraction, ambient occlusion, lighting, and shadows.

In this recipe, we are going to study how to implement several types of ray tracing solutions to achieve more realistic reflections, exploring...

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