Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

Arrow left icon
Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Understanding the MyShooter C++ project structure

You already learned about the regular C++ project structure in Chapter 3; now, let’s take a close look at an Unreal game’s C++ project structure.

Open MyShooter in Unreal Editor and select the C++ Classes/MyShooter folder in the Content Drawer window. There, you can find five C++ class files:

Figure 4.1 – MyShooter C++ project source files

Figure 4.1 – MyShooter C++ project source files

Double-click on any C++ class file to open the C++ project in VS.

Now, let’s look at Solution Explorer:

Figure 4.2 – MyShooter C++ project Solution Explorer

Figure 4.2 – MyShooter C++ project Solution Explorer

The first layer of the tree has three folder nodes – Engine, Games, and Visualizers:

  • The Engine folder contains the Unreal Engine project and the source code. In some cases, you may want to modify and customize the engine code.
  • The Games folder contains game projects. Here, it only has one project – MyShooter.
  • The...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime