Polishing the game
Having completed the preceding 11 chapters, we have now arrived at a significant milestone where we possess a playable Pangaea game prototype that serves as a foundation for further development. Our next task, polishing the game, involves the following three aspects:
- Importing and using more game content
- Fixing bugs
- Profiling and improving the performance of the game
Let’s get started.
Importing and using high-quality game assets
To enhance the visual quality and create a more immersive player experience, it is possible to incorporate additional assets into the game during the polishing phase. These assets may include high-quality artwork, audio clips, videos, and more. The acquisition of these art assets depends on the specific project requirements and available budget.
Certain types of assets can be used to polish the game, such as characters, structures, props, items, animations, particle effects, sound effects, music clips...