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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Index

A

  • AltspaceVR
    • URL / 3D worlds
  • Android Developer Studio
    • about / Building and running in Android
  • Android SDK setup
    • URL / The Android setup
  • API (application programming interface)
    • about / Interlude – a quick introduction to Unity programming
  • applications
    • versus games / Applications versus games
  • AR
    • and VR, comparing / The difference between virtual reality and augmented reality
  • Assets folder
    • cleaning up / Cleaning up
  • automated walkthrough
    • implementing / An animated walk-through
    • Unity animation system / Unity's animation system
    • scripted animation / Scripted animation

B

  • B.W. Kilborn & Co, Littleton, New Hampshire
    • URL / Stereoscopic 3D viewing
  • barrel distortion
    • about / Stereoscopic 3D viewing
  • batching
    • about / Life's a batch
    • static batching / Life's a batch
    • dynamic batching / Life's a batch
  • best practices, VR
    • URL / An in-game dashboard with...
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