Building in Blender
Creating realistic models with convincing materials and lighting is an art and a science that extends beyond the scope of this book. Many people just find models online that are built by experts, including the Unity Asset Store. There is, of course, a wide range of design applications available, from the most advanced, such as 3D Studio Max (http://www.autodesk.com/products/3ds-max/) and Blender, to the most user-friendly, such as Home Styler (http://www.homestyler.com/) and SketchUp (http://www.sketchup.com/).
For this project, we just need something simple. We need a small art gallery exhibit room, about 24 by 36 feet. Keeping it minimal and instructive, I want to show how you can get started with building it in Blender.
Walls
To start, draw a simple floor plan on a piece of paper or use a drawing app. Mine is just an open space with two entrances and interior walls to display artwork (Gallery-floorplan.jpg
), which looks like the following image:
Now, open Blender. We'll...