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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Chapter 7. Physics and the Environment

Physics and the Environment

Parkour jumper: THOR/Parkour Foundations/Flickr, Creative Commons (source https://www.flickr.com/photos/geishaboy500/2911897958/in/album-72157607724308547/)

In the previous chapters, the first-person character was mostly limited to the X-Z ground plane. This chapter will focus more on the y-axis, as we explore adding physics to the virtual experience. You will see how properties and materials based on physics can be added to objects, as well as how one can transfer physical forces between objects using the C# scripting.

In this chapter, you will learn the following topics:

  • The Unity physics engine, the Unity Rigidbody component, and physic materials
  • Transferring physical forces from one object to another with scripting
  • Implementing velocity and gravity on first-person characters
  • Interacting with the environment, including headshots and jump gestures
  • Building models in Blender

Note that the projects in this chapter are separate and are not directly...

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