Summary
This chapter covered a variety of topics, including understanding Unity's Audio Mixer, which is where we can control the sounds in our game, and altering levels with our script. Then, we moved on and looked at storing data with PlayerPrefs
and custom storage in JSON format in order to recognize the differences between the two ways of storing data. For JSON, we converted our data from object-based data into bytes and stored the results in a file (serialization).
In future projects, you will likely make use of the coding we covered in the last two chapters regarding storing and reapplying data such as music and sound effect volume sliders. Hopefully, you will also be able to go further with this data by using other components in your projects so that your game can send out data onto the cloud and monitor your players' progress as helpful feedback to improve development.
In the next chapter, we are going to look at pathfinding and how to improve the overall performance...