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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

A progress bar to display proportion completed of Editor extension processing

If an Editor task is going to take more than half a second or so, then we should indicate progress complete/remaining to the user via a progress bar so that they understand that something is actually happening and the application has not crashed and frozen.

A progress bar to display proportion completed of Editor extension processing

Getting ready

This recipe adds to the previous one, so make a copy of that project folder and do your work for this recipe with that copy.

How to do it...

To add a progress bar during the loop (and then remove it after the loop is complete), replace the PlacePrefabs() method with the following code:

static void PlacePrefabs(){
  string assetPath = "Assets/Prefabs/prefab_star.prefab";
  starPrefab = (GameObject)AssetDatabase.LoadMainAssetAtPath(assetPath);

  int total = 100;
  for(int i = 0; i < total; i++){
    CreateRandomInstance();
    EditorUtility.DisplayProgressBar("Creating your starfield", i + "%", i/100f);
  }

  EditorUtility...
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