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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Full example


In the following image, we see a C# script applied to an object. Within the Rocket class, a public variable moveSpeed and a private variable blastSpeed are declared. The private variable is not given a value when declared but is assigned one in the Update() function, where it is given the value of the public variable moveSpeed, multiplied by 2. The value of this private variable is then used in a new Vector3 variable as the Z-coordinate, which in turn is used to set the velocity value of a Rigidbody object:

Note

Be aware that any value adjusted in the Inspector will override the original value given to a variable within the script. It will not rewrite the value stated in the script, but simply replaces it when the game runs. You can also revert to the values declared in the script by clicking on the Cog icon to the right of the component and choosing Reset from the drop-down menu that appears.

Functions

Functions, or methods as they are also known, may be described as sets of instructions...

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